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So when Sony announced that they weren't just remastering, but remaking the classic game, expectations, and doubts, were sky-high. Despite, or maybe because of, bucking all these trends, Shadow remains a beloved landmark in the medium's history and still graces Best Game lists around the world. Constant stimulation? Prepare for quiet, relaxing exploration instead. Dialogue? None of that here, at least not in a language anyone on this planet understands. Enemies and combat encounters? Outside of the titular colossi, there were none. Both companies are mobile-first Chinese publishers that benefit from the massive size of the Chinese mobile gaming market.The original Shadow of the Colossus challenged everything the industry thought it knew about games. New in the top 25 are Perfect World at No. Facebook has shifted its efforts in the gaming industry to target hyper-casual gamers through its Instant Games platform. Facebook’s gaming-related revenues declined 6 percent as gamers continued to move away from browser-based gaming. GungHo Entertainments’ revenues declined 15 percent as fewer gamers were playing its main title, Puzzles & Dragons. Notable omissions from the top 25 compared to 2016 are GungHo Entertainment and Facebook. After discontinuing its last proprietary gaming IP in 2017, Infinity, its game revenues are now purely based on licensing. Mobile accounted for 57 percent of its total revenues, compared to none in 2016.ĭisney, whose revenues dropped 4 percent to $870 million, was the only company in the top 25 to record lower results than 2016. NCSoft, which owns the Lineage IP, saw its revenues surge 104 percent to $1.5 billion, driven by the immensely popular mobile adaption of Lineage M.
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The global success of the game has made Netmarble less dependent on its domestic market, as 54 percent of its revenues come from outside of Korea. Netmarble’s full-year revenues increased by 82 percent year on year to $2.3 billion, driven by the worldwide success of the mobile massively multiplayer role-playing game Lineage 2: Revolution. (Other game publishers accounted for the rest of console revenues.) Switch sales, and the resulting revenues from its first-party titles, drove Nintendo’s revenues up by 98 percent year on year. In fact, the three companies accounted for 57 percent of all console revenues in 2017. Sony, Microsoft, and Nintendo continued to outperform the global console market, earning an increasing share of revenues through third-party sales in their online stores. Apple is now the third-largest gaming company in the world. Both Apple and Google had a record-breaking 2017 in terms of game revenues, earning $8.0 billion and $5.3 billion, respectively. The advantage of owning the distribution platform is abundantly clear in the mobile games space. This dominant position, combined with smart, diverse investments, has kept Tencent at the top of the gaming industry for the past five years.
THE BEST GAMES OF 2017 2018 PC
Tencent dominated the Chinese market by its grip on both PC and mobile social platforms. The latter proved to be a winning strategy in 2017 the fastest rising companies were those that controlled multiple parts of the value chain. In the past, Newzoo said that Western companies prefer to diversify their game offerings, while Asian companies prefer to control more parts of the value chain.
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Newzoo said it is interesting to note that companies with a truly mixed portfolio, defined as companies that earn at least 15 percent of their revenues through each segment (PC, console, and mobile), showed less growth than companies focused on either one or two segments. This increase can be largely attributed to the success of Lineage M, a mobile adaptation of the long-running PC MMO Lineage. South Korea’s NCSoft was the fastest riser of the top 25 companies with a year-on-year revenue jump of 104 percent. Konami, well-known for its popular console franchises such as Metal Gear and Silent Hill, now earns more than four times as much on mobile than it does on console with titles such as Yu-Gi-Oh! Duel Links. Traditional publishers such as Bandai Namco, Konami, Sega, and Square Enix, now earn more through mobile games than console. Japanese mobile gamers spend the most per payer globally and this is not lost on Japanese companies. Notably, 13 out of the top 25 companies earned the majority of their revenues through mobile gaming. Mobile showed strong growth in 2017, accounting for 46 percent of revenues earned by the top 25 companies, up from 41 percent in 2016. Contrary to last year, when most growth was consolidated in the top 10 companies, the top 11 to 25 companies in 2017 grew 24 percent year on year, keeping pace with the market leaders.